
There are a number of improvements that should be made to the
program this file just puts down some of my thoughts.  I might
try to do some of these, if I have the time, if anyone else
makes improvements to the program please send them to me, I will
ensure that they get passed on. 


1.  Graphics

I have tried to make the graphical output as transportable as
possible, you should be able to see the basics of any pattern on
any computer which has a 'C' compiler.  However the program
would be improved by making use of graphics facilities on
machines, I have tried to keep the display portion seperate from
the rest of the code, so anyone with knowledge of a specific
machine can replace "ascii.c" with a set of routines to display
graphics on thier own systems.  Look at "x11.c" and "amiga.c"
for an idea of what needs to be done. 

If you want a challenge how about creating a 3D rendering
output, adding two more hands and specifying an six ball passing
pattern between two people :-)

2.  Hand movement

As the program currently stands you must specify each movement
that a hand makes, a better option would be to specify just the
key points and have the program create the movement commands to
ensure a better transition. 

3.  Hand orientation

There should be a way to specify what the hand is doing, for
example adding clawing, holding the hand upside down, claping
and so on.

4.  Extra commands

With the current output there is no point in including fancy
commands, such as

    claw	A catch with hand palm down
    toss	Throw club with spin
    spin	Specify how fast to spin the club
    clap	Sound effects :-)

however these might be worth doing if there are some graphics
that allow you to see such things. 

5.  Subroutines

It might be a good idea to have "subroutines", this would 
allow you to say things like, "throw four cascades then three 
reverse cascades", or "do overthrow when user presses button"

6.  Graphical input

It would be nice to be able to "teach" the program how to juggle
using graphical input.  For example have the program play a bit
of a juggle then select throws and hand movements by
manipulation of the images of the balls and hands. 

7.  Different objects

Objects should have a "type" for example "ball", "club",
"scarf", "cat" and so on.  These could modify both the
appearence of the object and its behaviour, so scarfs could
suffer from less gravity, cats could twist in mid air without
being spun, and so on. 

> 8.  Site Swaps
> 
> Since all site swaps can be simulated by this program it would
> be a good idea to write a program that took site swaps and
> created a ".jug" file.

The J2 package from Jack Boyce now does this!!

9.  Bouncing

It should be possible to add some bounce juggles, this would
need to specify the position of the floor and some idea how
bouncy the ball is. 

